Raphdog

Walk Cycle Animation

I’m getting into the 3D art and design space a bit more as a hobby, and today I’m trying to work with animation - specifically a simple walk cycle. I’m fresh into learning about art in general, so please don’t make fun of me I can’t take it (/s).

James Vega from Mass Effect 3 is my model for this exercise, because he’s bara-level beefy - which certainly helps when I have to stare at him for extended periods of time.

Here’s my attempt at a walk cycle. It’s… not great. But this is my first attempt, so I’m happy to at least have done something. Gotta start somewhere.

Things to improve:

  • Learn what walking is (the motion is way wrong)
  • Improve motion subtlety
  • Timing (it’s very even)
  • Loop (the end doesn’t match the start)
  • Move the hips and shoulders properly
  • Align the head to point forward

Will try again soon.

Assets used